Hungary Rubik's cube lavosball

The brand new generation of the Hungarian Rubik’s cube, the lavosball, has four sides, but it forms a ball instead of a cube. The original idea came from János Szabolcs, a decorator and designer nominated for the Emmy Award in 2004, and the prototype already exists.

The journalists of qubit were able to try this new generation of games in which the goal is the same as in the case of the well-known Rubik’s cube made in 1974 by Ernő Rubik: you have to twist it until its four sides are the same colour. However, lavosball consists of 4+4 discs instead of cubes, reported qubit

The name of the product derives from the pen name of its creator. János Szabolcs told qubit that they were shooting a movie on a distant island, and the manager of the production modified his name somehow to Jan Lavos. From then on, he has been using that as his pen name.

The novelty of the ball is that it goes beyond the classical three-dimensional Cartesian coordinate system. According to, you can twist it like the already existing puzzle games, but if you press the centre of the reels with the Lavos-motion, a new world will open up. Thus, the Lavos movement is the new turning point.

The visible spinners will close, while the hidden spinners will open up.

Therefore, a new perspective will be set in motion in the game.

After the initial steps, a prototype was born three years ago. Its technique was hard to create because, in the lavosball, every element affects the other moveable ones. “Those who have already seen it stated that it is like a well-performed trick, which they do not understand, but they would like to examine what exactly happens when you press the Lavos-motion,” the inventor said proudly.

The 12 moveable parts form a unique spatial network, but the variations are less than in the case of the Rubik’s cube. In the latter, the number of variations is 4,3 x 1019 while Mr Szabolcs’s ball knows only 3,9 x 107. However, those who want to solve the puzzle need a different way of thinking than in the case of the Rubik’s cube because

it does not follow the rules of the classical three-dimensional Cartesian coordinate system.

Nobody knows how the public will react to the new technology. The inventor and his colleagues would like to pay the standardised production from community financing.


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