Alpár Kató | Mar 20, 2019 | 0
Traditional Hungarian card games you might not have known
The Hungarian card or Tell card has played an important role in the childhood of many Hungarians, especially in the 19th and 20th centuries. An era when recreation meant something else than staring at the screen of your smartphone. Whether you were out in the garden or at the playground, someone always grabbed a deck of cards and started playing. Although I preferred Magic the Gathering, there are many variations to the famous Hungarian card, and, today, I will introduce you to some of them.
The original article can be found on Magyarorszagom.hu.
You can learn a little about the origin of the card in one of our previous articles HERE.
The snapszer or, in other names, snapszli or sechsunsechzig (meaning sixty-six in German) is a relatively complex card game. It can be played by 2-4 players with either a deck of Hungarian cards or with a deck of French cards. The goal of the game is to gain 66 points with calls and beats. The number of the Hungarian card decks depend on the number of players. In a 2-player game, we use 20 cards, and in a 3- and 4-player game, 24 cards are used. The ranking and point values of the cards are the same, though. The ace is the strongest card with a value of 11 points; X is worth 10, the king 4, the over-knaves 3 and the under-knaves 2. In the 3- and 4-player versions, the IX has no point value, so it is the lowest in the hierarchy. The main aim of the game is to gain 66 points by callings and beatings.
For this version, we do not need the VII, VIII and IX cards, so only 20 cards remain from the deck. The 12 cards we set aside will help with the scoring. After shuffling, the dealer deals 3 cards to their opponent and themselves, then puts one card on the table. This is the trump, and then they should deal 2 more cards for both players. The remaining cards are the draw pile.
During the game, there is no need to match colours, but a called card can only be won by a card with the same colour but with a higher rank. For the first beating, the dealer’s opponent calls a card. The player who wins the beat has the right to challenge. After a beat, the players can draw from the draw pile, but the player who won the beat always draws first. An upper-knave and king pair can be called by the player who has the right to challenge by playing one half of the pair. This is worth 40 points if it matches the colour of the trump; otherwise, it is worth 20. You need to call it accordingly forty or twenty. You then need to show the other part of the pair. The score can only be received if the caller can manage to get a beat. The trump can be changed out for any lower-knave that matches its colour. If the draw pile is gone, colour obligation comes into effect. If any player gains 66 points, they win the party, but if they do not manage to, then the last beater wins.
VII and VIII are not needed, so the deck consists of 24 cards. The IX has no point value, but otherwise, the values are the same as stated before. Every action in the game is followed by the player on the right. The dealer always changes and will be the player to the right of the starting player. In this variation, there are colour and value obligations. The dealer deals two rounds of four cards to each player. The goal is the same: to reach 66 points. The player to the right of the dealer must call a stump from the first four cards he receives. This player is the one to call a card for the first beating.
In this mode, two pairs of players play to get 50 points. The player to the right of the dealer calls a card, and the owner of that card will be his partner. The dealer deals 3 cards to each player. The player to the right calls out a card, and then 3 more cards are dealt for everyone. The player to the right of the dealer starts the call. The partner remains hidden until the chosen card is played. If the starting player has a strong hand, he can call snapszer; in this case, the partners must reach 66 points without their opponents receiving a beat. Otherwise, the game is the same.
The dealer deals 5 cards to each player and then puts a card on the table as the first card of the throw pile. The remaining cards constitute the draw pile. The round goes to the right, so the player to the right of the dealer starts. He can put down a card with either a matching colour or a card with the same rank. If they do not have a proper card, they need to draw one. When putting down certain cards, the player who did so can ask for specific things. When they put down a king, they can ask for a figure, and when they put down an ace, they can call out its colour. After putting down VII, if the next player cannot put down a VII, they will have to draw 2 cards from the pile. If the player can put down a VII, then the next ongoing player needs to draw 4 cards. When putting down the last but one card, the player needs to call out macao to warn the others. If anyone forgets to do so, they must draw 5 cards. If the draw pile runs out, the throw pile is shuffled into it, except for the top-most card. The winner is the player who can put down all their cards first.
The first description of this game was published in the Hungarian Encyclopaedia in 1880: “The marriage card game, ‘máriás’ in Hungarian, is played by two players with a deck of Hungarian cards (32). Each player gets 4 cards, and the remaining cards are the draw pile from which every player draws one card after each call. The X and the ace count, and the colour obligation is only in effect after each card is drawn from the draw pile. The colour matching the king and upper-knaves is worth 20 points, or 40 if it is called out first, but only if the player already won a beat and if the colour of the máriás is tromf.
The aim of the game is to have the total value of cards in your hand exactly 21 or as close as possible. If anyone exceeds it, they lose the round. The point values of the cards are ace: 11, king: 4, upper-knave: 3, lower-knave: 2, X: 10, IX: 9, VIII: 8, VII: 7.
The dealer deals one card to each player starting from the right. The one to the right of the dealer starts the round. The player can ask for cards and raise the bet as they like, they say when they are finished, and then they move to the next player, and so on.
The rules for asking more cards are the following: players cannot stop under 15 points; if the player playing as the bank (usually the dealer) exceeds 21, every player in the round wins. If the first and second cards of a player are two aces, it does not count as 22 – it is 21, and the player immediately wins the round. If a player has two or more cards worth 11, they can say ‘ohne ace’ or no ace. They can ditch their hand and ask for a new one. If someone did not exceed 21 with 5 cards, they can re-start their turn if they wish to. If every player had their turn, the bank comes next. In the end, the players compare their cards with the bank. If they have the same points or under, they lose their bets, and if someone is over, he wins the amount of his bet.
In THIS article, you can find more information about both traditional and popular Hungarian games.
Featured image: Wikimedia Commons