Gaming revenue statistics and surveys of Hungary 2018-2019 

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Recent advancements in PC and mobile gaming has boosted gaming sales across multiple countries and Hungary is no exception. The global gaming industry is expected to reach $235 billion by 2022. Experts estimate that 2019 will bring in $170 billion in revenue from both gaming hardware and software departments. Let us take a look into the gaming revenue estimates in Hungary for the previous as well as the coming years.

In 2018, Hungary had around 3.7 million people gamers. This is about 58% of the total Hungarian population who fall between the age of 18-65 years. In 2019, that number is expected to cross 4.5 million by the end of December. The time that Hungarians spend on gaming substantially contributes to the overall gaming revenue of the country.

According to internet researcher eNET, the number of gamers accessing consoles and smartphones are rising exponentially. This trend is not going to stop anytime soon.

A recent study by eNET has shown that Hungarian gamers are increasing at a phenomenal pace. The results showed that about 54% of women and 61% of men take part in gaming activities including gambling. Each Hungarian player spends around 1 to 2 hours on average every week on games. Candy Crush Saga, Solitaire and word games are the most prevalent games among the Hungarian population. Other popular games among the Hungarian population include casino games from numerous online gambling operators such as ChelseaPalace. Players who play more than 20 hours per day fall under the 4% category. Several game categories such as strategic, word, and card games continue to be a hit among the 18 to 25 year old demographic.

Although the total number of gamers which is 3.7 million, might seem absurd at first, it needs to be noted that the estimate not only includes hardcore PC gamers but also offline as well as online gamers who play on consoles and smartphones.

Considering the purchases related to gaming mobile devices, peripherals and hardware, the total gaming revenue of the country came around HUF 41 billion in 2018. This figure also includes the amount spent in featured extensions and branded gift items that come alongside the software. Considering the trend of increasing gaming revenues across countries, it is evident that the revenues of 2019 will be much higher than estimated considering the boom in mobile gaming and high-end internet connectivity.

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